First principle
Fight for the Centre
In almost every board game worth its salt, the middle is the high ground. A piece in the centre reaches more of the board than one stranded at the edge.
- Central pieces influence more squares or points
- The edge limits movement; the corner limits it more
- Contest the centre before you commit to a wing
- Even in Go, central influence balances corner territory
Second principle
Develop Before You Attack
A single hero rarely wins. Bring your whole force into play before you strike, and the attack will have weight behind it.
- Get every piece doing something useful
- Don't move the same piece twice for no reason
- An attack with one piece is easy to repel
- Coordinated pieces are far stronger than lone ones
Third principle
See a Move Ahead
Strategy begins the moment you ask what your opponent will do next. You needn't see ten moves deep — one honest move ahead already changes everything.
- Before you move, ask what it lets your opponent do
- Look for their strongest reply, not their weakest
- Spot forcing moves — checks, captures, threats — first
- If a move looks too good, check it twice
Fourth principle
Trade with Purpose
Exchanging pieces is never neutral. Every trade changes the shape of the game — make sure it changes it in your favour.
- Trade off your opponent's most dangerous piece
- Simplify when you're ahead; keep pieces on when behind
- Don't swap an active piece for a passive one
- A trade that opens lines can matter more than material